#include <dfa_base.h>

Public Types | |
| typedef CharTraits | char_traits |
| Character traits describing char_type. | |
| typedef CharTraits::char_type | char_type |
| The type of the transitions letters. | |
| typedef StateType | state_type |
| The type of the automaton-states identifiers. | |
| typedef TagType | tag_type |
| The type of the data attached to states. | |
Public Member Functions | |
| const_iterator | begin () const |
| void | copy_state (state_type from, state_type to) |
Makes the state to an exact copy of the state from. | |
| void | del_state (state_type s) |
Destroyes the state s. | |
| state_type | duplicate_state (state_type q) |
Allocates an exact copy of the state q. | |
| const_iterator | end () const |
| char & | final (state_type s) |
| bool | final (state_type s) const |
| state_type | initial () const |
| void | initial (state_type s) |
Sets the initial state of the automaton to s. | |
| state_type | new_state () |
| Allocates a new state structure. | |
| unsigned long | state_count () const |
| const tag_type & | tag (state_type s) const |
| tag_type & | tag (state_type s) |
| unsigned long | trans_count () const |
It takes care of common functionalities dealing with states allocation/deallocation.
| const_iterator begin | ( | ) | const |
state_type arranged in an undefined order (probably in allocation order but that is not a requirement). | void copy_state | ( | state_type | from, | |
| state_type | to | |||
| ) |
Makes the state to an exact copy of the state from.
The tag and the transitions of to are destroyed and the new ones are copy-constructed from those of from.
from has been returned by a previous call to new_state()
to has been returned by a previous call to new_state()
| void del_state | ( | state_type | s | ) |
Destroyes the state s.
The tag and the transitions are destroyed.
s has been returned by a previous call to new_state() | state_type duplicate_state | ( | state_type | q | ) |
Allocates an exact copy of the state q.
q has been returned by a previous call to new_state() | const_iterator end | ( | ) | const |
| char& final | ( | state_type | s | ) |
true sets the state s to be a final state and if assigned false sets s to be a non-final state. s has been returned by a previous call to new_state() | bool final | ( | state_type | s | ) | const |
true if s is a final state. s has been returned by a previous call to new_state() | state_type initial | ( | ) | const |
Referenced by DFA_base< Sigma_, Tag_, std::vector< pair< Sigma_::char_traits::char_type, unsigned int > > >::del_state().
| void initial | ( | state_type | s | ) |
Sets the initial state of the automaton to s.
s has been returned by a previous call to new_state() initial() == s
| state_type new_state | ( | ) |
Allocates a new state structure.
The newly created state is non-final and has no transitions. The tag is default-constructed.
| unsigned long state_count | ( | ) | const |
| const tag_type& tag | ( | state_type | s | ) | const |
s s has been returned by a previous call to new_state() | tag_type& tag | ( | state_type | s | ) |
s s has been returned by a previous call to new_state() | unsigned long trans_count | ( | ) | const |
1.5.7.1